Files
turnbasedstrategygame/Scenes/Main/main.gd

51 lines
1.3 KiB
GDScript

extends Node
@onready var _Map: Node = $Map
@onready var _Camera = $CameraController
# Units
var _UnitScene = preload("res://Scenes/Unit/unit.tscn")
var _Units: Array[Unit] = []
# MovingMarker
var _MovingMarkerScene = preload("res://Scenes/Unit/marker.tscn")
var _MovingMarker: Node2D = _MovingMarkerScene.instantiate()
#@export var mapSize: int = 15
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# add_child(_MovingMarker)
# _MovingMarker.hide()
#
# _createUnit(Vector2i(10,10))
# for unit in _Units:
# add_child(unit)
$CameraController.position = get_viewport().get_camera_2d().get_screen_center_position()
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _createUnit(pos: Vector2i):
var newUnit = _UnitScene.instantiate()
newUnit.set("_spawnPosition", pos)
_Units.append(newUnit as Unit)
func _input(event: InputEvent) -> void:
if event.is_action_pressed("SetMarker"):
print("Action is SetMarker")
_MovingMarker.global_position = _getMousePosition(event).position
_MovingMarker.show()
func _getScreenCenter():
return get_viewport().get_camera_2d().get_screen_center_position()
func _getMousePosition(event: InputEvent):
return get_viewport().get_camera_2d().make_input_local(event)