Files
turnbasedstrategygame/Scenes/Main/main_old.gd
2025-12-13 23:59:40 +01:00

19 lines
465 B
GDScript

extends Node
@onready var _Map: Node = $Map
#@onready var _Player = $Player
#@onready var _Camera = $WorldCamera
@export var mapSize: int = 15
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var thread: Thread = Thread.new()
thread.start(func(): _Map.generate_map(mapSize))
thread.wait_to_finish()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass