Files
turnbasedstrategygame/Scenes/Main/camera_controller.gd
2025-12-07 21:32:24 +01:00

17 lines
568 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("MoveUp"):
global_position += Vector2.UP * 2
if Input.is_action_pressed("MoveDown"):
global_position += Vector2.DOWN * 2
if Input.is_action_pressed("MoveLeft"):
global_position += Vector2.LEFT * 2
if Input.is_action_pressed("MoveRight"):
global_position += Vector2.RIGHT * 2