Files
turnbasedstrategygame/addons/smartcamera2D/CameraControl.gd
2025-12-07 21:32:24 +01:00

15 lines
305 B
GDScript

extends Node
signal apply_flash
signal apply_shake
var active = true
func apply_camera_flash(color: Color, duration = 0.3):
if not active: return
apply_flash.emit(color, duration)
func apply_camera_shake(force: float = 2.0, duration = 0.4):
if not active: return
apply_shake.emit(force, duration)