Files
turnbasedstrategygame/Scenes/Player/player.gd

25 lines
775 B
GDScript

extends Area2D
class_name Player
const GROUP = "player"
const _movementSpeed = 2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if Input.is_action_pressed("MoveUp"):
$AnimatedSprite2D.global_position += Vector2.UP * 2
if Input.is_action_pressed("MoveDown"):
$AnimatedSprite2D.global_position += Vector2.DOWN * 2
if Input.is_action_pressed("MoveLeft"):
$AnimatedSprite2D.global_position += Vector2.LEFT * 2
if Input.is_action_pressed("MoveRight"):
$AnimatedSprite2D.global_position += Vector2.RIGHT * 2
$Camera2D.global_position = $AnimatedSprite2D.global_position