Version 0.1 - 0.3.1

Added the World
Added Mobs, and spawning those mobs at runtime
Added simple camera movement
Added simple UI/HUD
This commit is contained in:
gdz
2025-07-29 23:21:53 +02:00
parent 9cef1ddce2
commit 802918e5b8
46 changed files with 1087 additions and 1 deletions

13
.idea/.idea.Ecosystem/.idea/.gitignore generated vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/contentModel.xml
/.idea.Ecosystem.iml
/projectSettingsUpdater.xml
/modules.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

1
.idea/.idea.Ecosystem/.idea/.name generated Normal file
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Ecosystem

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6
.idea/.idea.Ecosystem/.idea/vcs.xml generated Normal file
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<mapping directory="" vcs="Git" />
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6
Ecosystem.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

19
Ecosystem.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ecosystem", "Ecosystem.csproj", "{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
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{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{055B99F5-4C00-494B-AF80-5AE1A86BE6C3}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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importer="texture"
type="CompressedTexture2D"
uid="uid://cj5do47pclcnj"
path="res://.godot/imported/bumblebee.png-7ceadf65f22abcda51d8a6b48eac50dd.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/mobs/fly/bumblebee.png"
dest_files=["res://.godot/imported/bumblebee.png-7ceadf65f22abcda51d8a6b48eac50dd.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
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importer="texture"
type="CompressedTexture2D"
uid="uid://b6wg3uyaeju7u"
path="res://.godot/imported/spawner_fallback.png-105b6f8dbe93a33a7282612a301b76ab.ctex"
metadata={
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[deps]
source_file="res://art/spawner_fallback.png"
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@@ -11,9 +11,55 @@ config_version=5
[application]
config/name="Ecosystem"
config/features=PackedStringArray("4.4", "Forward Plus")
config/version="0.3.2"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://art/icon.svg"
[display]
window/size/viewport_width=800
window/size/viewport_height=600
[dotnet]
project/assembly_name="Ecosystem"
[input]
zoom_in={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":43,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
zoom_out={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
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]
}
camera_up={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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}
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]
}
[rendering]
textures/canvas_textures/default_texture_filter=0

76
scenes/Camera2d.cs Normal file
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using Godot;
using System;
public partial class Camera2d : Camera2D
{
private float targetZoom = 1.0f;
private float minZoom = .1f;
private float maxZoom = 1.0f;
private float zoomIncrement = .1f;
private float zoomRate = 8.0f;
public override void _Ready()
{
// Print the size of the viewport.
GD.Print("Viewport Resolution is: ", GetViewport().GetVisibleRect().Size);
}
public override void _Input(InputEvent @event)
{
// Mouse in viewport coordinates.
if (@event is InputEventMouseButton eventMouseButton)
{
GD.Print("Mouse Click/Unclick at: ", eventMouseButton.Position);
switch (eventMouseButton.ButtonIndex)
{
case MouseButton.Left:
Position = eventMouseButton.Position;
break;
case MouseButton.WheelDown:
zoomIn();
break;
case MouseButton.WheelUp:
zoomOut();
break;
default:
break;
}
}
else if (@event is InputEventMouseMotion eventMouseMotion)
{
Vector2 zoomThreshold = new Vector2(.2f, .2f); // When should the zoom doesnt be accounted
Vector2 zoomThresholdSpeed = new Vector2(1.0f, 1.0f); // What value to use when the Threshold is reached
GD.Print("Mouse Motion at: ", eventMouseMotion.Position);
if (eventMouseMotion.ButtonMask == MouseButtonMask.Middle)
Position -= eventMouseMotion.Relative * (Zoom < zoomThreshold ? zoomThresholdSpeed : Zoom);
}
GD.Print("Camera Position: ", Position);
}
public override void _PhysicsProcess(double delta)
{
Zoom = Lerp(Zoom, targetZoom * Vector2.One, zoomRate * (float)delta);
if (Zoom.X == targetZoom)
SetPhysicsProcess(false);
GD.Print("Camera Zoom: ", Zoom);
}
private void zoomIn()
{
targetZoom = Single.Max(targetZoom - zoomIncrement, minZoom);
SetPhysicsProcess(true);
}
private void zoomOut()
{
targetZoom = Single.Min(targetZoom + zoomIncrement, maxZoom);
SetPhysicsProcess(true);
}
public static Vector2 Lerp(Vector2 from, Vector2 to, float weight) => from + (to - from) * weight;
}

1
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uid://b3obsoy04p8gl

17
scenes/Main.cs Normal file
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using Godot;
using System;
public partial class Main : Node
{
public override void _Ready()
{
var screenSize = GetViewport().GetVisibleRect().Size;
var camera = GetNode<Camera2D>("Camera2D");
camera.Position = new Vector2(screenSize.X / 2, screenSize.Y / 2);
var spawner = GetNode("World/Spawner");
var flyPosition = camera.Position;
// spawner.spawn_fly(flyPosition);
}
}

1
scenes/Main.cs.uid Normal file
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uid://dte8xibis5wf7

41
scenes/camera_2d.gd Normal file
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extends Camera2D
@export_group("Zoom")
@export var _target_zoom: float = 1.0
func _ready() -> void:
position = Vector2(500, 500)
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
if event.button_mask == MOUSE_BUTTON_MASK_MIDDLE:
position -= event.relative * zoom
if event is InputEventMouseButton:
if event.is_pressed():
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
zoom_in()
if event.button_index == MOUSE_BUTTON_WHEEL_UP:
zoom_out()
@export_group("Zoom")
@export var MIN_ZOOM: float = 0.1
@export var MAX_ZOOM: float = 1.0
@export var ZOOM_INCREMENT: float = 0.1
func zoom_in():
_target_zoom = max(_target_zoom - ZOOM_INCREMENT, MIN_ZOOM)
set_physics_process(true)
func zoom_out():
_target_zoom = min(_target_zoom + ZOOM_INCREMENT, MAX_ZOOM)
set_physics_process(true)
const ZOOM_RATE: float = 8.0
func _physics_process(delta: float) -> void:
zoom = lerp(
zoom,
_target_zoom * Vector2.ONE,
ZOOM_RATE * delta
)
set_physics_process(not is_equal_approx(zoom.x, _target_zoom))

1
scenes/camera_2d.gd.uid Normal file
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uid://deol78luglq0w

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using Godot;
using System;
public partial class BaseEntity : Area2D
{
[Signal]
public delegate BaseEntity EntitySelectedEventHandler();
[Signal]
public delegate BaseEntity EntityDeselectedEventHandler();
protected Vector2 ScreenSize;
protected AnimationPlayer animationPlayer;
protected Sprite2D sprite;
protected CollisionShape2D collisionShape;
protected bool selected;
public override void _Ready()
{
ScreenSize = GetViewportRect().Size;
sprite = GetNode<Sprite2D>("Sprite2D");
collisionShape = GetNode<CollisionShape2D>("CollisionShape2D");
animationPlayer = sprite.GetNode<AnimationPlayer>("AnimationPlayer");
}
public override void _UnhandledInput(InputEvent @event)
{
if (@event is InputEventMouseButton mouseEvent)
{
if (mouseEvent.IsPressed() && !mouseEvent.IsEcho())
{
switch (mouseEvent.ButtonIndex)
{
case MouseButton.Left:
if (collisionShape.Shape.GetRect().HasPoint(GetLocalMousePosition())) entitySelected();
else if (selected) entityDeselected();
break;
default:
break;
}
}
}
}
protected void entitySelected()
{
selected = true;
GD.Print("Selected");
GetNode<Sprite2D>("SelectedSprite2D").Visible = true;
EmitSignalEntitySelected();
ShowInfo();
}
protected void entityDeselected()
{
selected = false;
GD.Print("Unselected");
GetNode<Sprite2D>("SelectedSprite2D").Visible = false;
EmitSignalEntityDeselected();
HideInfo();
}
protected void ShowInfo()
{
MarginContainer marginContainer = GetNode<MarginContainer>("MarginContainer");
Label nameLabel = GetNode<Label>("MarginContainer/VBoxContainer/Label");
Label positionLabel = GetNode<Label>("MarginContainer/VBoxContainer/Label2");
nameLabel.Text = $"Name: {Name}";
positionLabel.Text = $"Position: {Position}";
marginContainer.Show();
}
protected void HideInfo()
{
MarginContainer marginContainer = GetNode<MarginContainer>("MarginContainer");
marginContainer.Hide();
}
// public override void _MouseEnter()
// {
// GD.Print("MouseEnter");
//
// if (Input.IsMouseButtonPressed(MouseButton.Left))
// {
// GD.Print("Selected");
// selected = true;
// }
// }
public virtual void Create()
{
return;
}
}

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[gd_scene load_steps=6 format=3 uid="uid://b0q03xfp1iy6t"]
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size = Vector2(2, 2)
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[sub_resource type="Theme" id="Theme_jutb3"]
[node name="BaseEntity" type="Area2D"]
script = ExtResource("1_jutb3")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("PlaceholderTexture2D_jutb3")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Sprite2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_scwlb")
[node name="SelectedSprite2D" type="Sprite2D" parent="."]
visible = false
scale = Vector2(5, 5)
texture = SubResource("PlaceholderTexture2D_o625d")
[node name="MarginContainer" type="MarginContainer" parent="."]
visible = false
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -23.0
grow_horizontal = 2
grow_vertical = 0
size_flags_horizontal = 3
theme = SubResource("Theme_jutb3")
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Name"
[node name="Label2" type="Label" parent="MarginContainer/VBoxContainer"]
layout_mode = 2
text = "Type"

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using Godot;
using System;
public partial class Bumblebee : BaseEntity
{
private FastNoiseLite fastNoise = new FastNoiseLite();
public override void _Ready()
{
base._Ready();
fastNoise.SetSeed(GD.RandRange(int.MinValue, int.MaxValue));
animationPlayer.Play("move");
}
}

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uid://svy5ypjbf0gl

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[gd_scene load_steps=8 format=3 uid="uid://b43wgesnaq4eg"]
[ext_resource type="PackedScene" uid="uid://b0q03xfp1iy6t" path="res://scenes/entities/BaseEntity.tscn" id="1_jg071"]
[ext_resource type="Texture2D" uid="uid://cj5do47pclcnj" path="res://art/mobs/fly/bumblebee.png" id="2_opprm"]
[ext_resource type="Script" uid="uid://svy5ypjbf0gl" path="res://scenes/entities/bumblebee/Bumblebee.cs" id="2_wfrvd"]
[sub_resource type="Animation" id="Animation_y1hpr"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_wfrvd"]
resource_name = "move"
length = 0.15
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0692609),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_1wlul"]
_data = {
&"RESET": SubResource("Animation_y1hpr"),
&"move": SubResource("Animation_wfrvd")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_wfrvd"]
radius = 4.0
[node name="Bumblebee" instance=ExtResource("1_jg071")]
script = ExtResource("2_wfrvd")
[node name="Sprite2D" parent="." index="0"]
texture = ExtResource("2_opprm")
hframes = 2
[node name="AnimationPlayer" parent="Sprite2D" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_1wlul")
}
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CircleShape2D_wfrvd")

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@@ -0,0 +1,64 @@
using Godot;
using System;
using Math = Ecosystem.utility.Math;
public partial class Fly : BaseEntity
{
[Export] public float _tx = 0;
[Export] public float _ty = 10000f;
[Export] public float StepSizeX = .01f;
[Export] public float StepSizeY = .1f;
// private Perlin perlin = new Perlin();
private FastNoiseLite noise = new FastNoiseLite();
public override void _Ready()
{
base._Ready();
noise.SetSeed(GD.RandRange(int.MinValue, int.MaxValue));
// Position = ScreenSize / 2;
animationPlayer.Play("fly");
}
public void CreateRandom()
{
float randomTX = GD.Randf() % 10000;
float randomTY = GD.Randf() % 10000;
float randomStepSizeX = GD.Randf() % .1f;
float randomStepSizeY = GD.Randf() % .1f;
_tx = randomTX;
_ty = randomTY;
StepSizeX = randomStepSizeX;
StepSizeY = randomStepSizeY;
}
private void step()
{
// double xNoise = perlin.Noise(_tx);
// double yNoise = perlin.Noise(_ty);
//
var xNoise = noise.GetNoise1D(_tx);
var yNoise = noise.GetNoise1D(_ty);
// var noiseVal = noise.GetNoise2D(_tx, _ty);
float x = Math.Map(xNoise, 0, 1, 0, ScreenSize.X);
float y = Math.Map(yNoise, 0, 1, 0, ScreenSize.Y);
Position = new Vector2(
x: Mathf.Clamp(x, 0, ScreenSize.X),
y: Mathf.Clamp(y, 0, ScreenSize.Y));
_tx += StepSizeX;
_ty += StepSizeY;
}
public override void _Process(double delta)
{
step();
}
}

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uid://cjf04oa55b5sb

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[gd_scene load_steps=8 format=3 uid="uid://imihi2lpdd0r"]
[ext_resource type="PackedScene" uid="uid://b0q03xfp1iy6t" path="res://scenes/entities/BaseEntity.tscn" id="1_dir30"]
[ext_resource type="Texture2D" uid="uid://bcb027pj21is2" path="res://art/mobs/fly/fly_spritesheet.png" id="2_vd504"]
[ext_resource type="Script" uid="uid://cjf04oa55b5sb" path="res://scenes/entities/fly/Fly.cs" id="2_wo7w7"]
[sub_resource type="Animation" id="Animation_k060o"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_wo7w7"]
resource_name = "fly"
length = 0.0593
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0333333),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [0, 1]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_88wi0"]
_data = {
&"RESET": SubResource("Animation_k060o"),
&"fly": SubResource("Animation_wo7w7")
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8dfjp"]
radius = 5.0
height = 10.0
[node name="Fly" instance=ExtResource("1_dir30")]
script = ExtResource("2_wo7w7")
_tx = 0.0
_ty = 10000.0
StepSizeX = 0.01
StepSizeY = 0.1
[node name="Sprite2D" parent="." index="0"]
texture_filter = 1
texture = ExtResource("2_vd504")
hframes = 2
[node name="AnimationPlayer" parent="Sprite2D" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_88wi0")
}
[node name="CollisionShape2D" parent="." index="1"]
shape = SubResource("CapsuleShape2D_8dfjp")

21
scenes/main.gd Normal file
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extends Node
var screenSize: Vector2
var spawner
var camera
func _ready() -> void:
screenSize = get_viewport().get_visible_rect().size
spawner = $World/Spawner
camera = $Camera2D
camera.position = Vector2(screenSize.x / 2, screenSize.x / 2)
var flyPosition = camera.position
spawner.spawn_fly(flyPosition)
spawner.spawn_bee(flyPosition)
func spawn_fly():
spawner.spawn_fly(camera.position)

1
scenes/main.gd.uid Normal file
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uid://bb6w1hp1i6k6t

121
scenes/main.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://bkw0abirq18mt"]
[ext_resource type="PackedScene" uid="uid://brbhyuelsuxyx" path="res://scenes/world/world.tscn" id="1_o5qli"]
[ext_resource type="Script" uid="uid://bb6w1hp1i6k6t" path="res://scenes/main.gd" id="1_sugp2"]
[ext_resource type="Script" uid="uid://deol78luglq0w" path="res://scenes/camera_2d.gd" id="2_0wfyh"]
[ext_resource type="Script" uid="uid://8vkyddmxqfaf" path="res://scenes/menu_bar.gd" id="4_tbgi4"]
[ext_resource type="Script" uid="uid://cmoqidhmxlccq" path="res://scenes/options_menu.gd" id="5_tefeu"]
[node name="Main" type="Node"]
script = ExtResource("1_sugp2")
[node name="World" parent="." instance=ExtResource("1_o5qli")]
[node name="Spawner" parent="World" index="1"]
position = Vector2(500, 500)
[node name="Camera2D" type="Camera2D" parent="."]
drag_left_margin = 0.5
drag_top_margin = 0.5
drag_right_margin = 0.5
drag_bottom_margin = 0.5
editor_draw_limits = true
editor_draw_drag_margin = true
script = ExtResource("2_0wfyh")
[node name="HUD" type="CanvasLayer" parent="."]
[node name="MenuBar" type="MenuBar" parent="HUD"]
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
script = ExtResource("4_tbgi4")
[node name="Entity" type="PopupMenu" parent="HUD/MenuBar"]
auto_translate_mode = 1
size = Vector2i(109, 100)
item_count = 2
item_0/text = "Fly"
item_0/id = 0
item_1/text = "Bumblebee"
item_1/id = 1
[node name="Spawn" type="PopupMenu" parent="HUD/MenuBar"]
size = Vector2i(109, 100)
item_count = 2
item_0/text = "Fly"
item_0/id = 0
item_1/text = "Bumblebee"
item_1/id = 1
[node name="Options" type="PopupMenu" parent="HUD/MenuBar"]
item_count = 2
item_0/text = "Camera"
item_0/id = 0
item_1/text = "World"
item_1/id = 1
script = ExtResource("5_tefeu")
[node name="Camera" type="PopupMenu" parent="HUD/MenuBar/Options"]
item_count = 2
item_0/text = "Speed"
item_0/id = 0
item_1/text = "Position"
item_1/id = 1
[node name="World" type="PopupMenu" parent="HUD/MenuBar/Options"]
auto_translate_mode = 1
item_count = 1
item_0/text = "Generate"
item_0/id = 0
[node name="SpawnMenuButton" type="MenuButton" parent="HUD"]
visible = false
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -31.0
offset_right = 60.0
grow_vertical = 0
text = "Spawn"
item_count = 2
popup/item_0/text = "Fly"
popup/item_0/id = 0
popup/item_1/text = "Bumblebee"
popup/item_1/id = 1
[node name="Button" type="Button" parent="HUD"]
visible = false
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -42.5
offset_top = -31.0
offset_right = 42.5
grow_horizontal = 2
grow_vertical = 0
text = "Spawn Fly"
[node name="MarginContainer" type="MarginContainer" parent="HUD"]
visible = false
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="Label" type="Label" parent="HUD/MarginContainer"]
layout_mode = 2
text = "Name:"
[node name="Label2" type="Label" parent="HUD/MarginContainer"]
layout_mode = 2
text = "Type"
[connection signal="index_pressed" from="HUD/MenuBar/Options" to="HUD/MenuBar" method="options_index_pressed"]
[connection signal="pressed" from="HUD/Button" to="." method="spawn_fly"]
[editable path="World"]

20
scenes/menu_bar.gd Normal file
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extends MenuBar
func options_index_pressed(index):
var curr_position = get_global_mouse_position()
if index == 0:
options_camera_pressed(curr_position)
elif index == 1:
options_world_pressed(curr_position)
func options_camera_pressed(position):
var camera_menu = $Options/Camera
camera_menu.position = position
camera_menu.show()
func options_world_pressed(position):
var world_menu = $Options/World
world_menu.position = position
world_menu.show()

1
scenes/menu_bar.gd.uid Normal file
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uid://8vkyddmxqfaf

1
scenes/options_menu.gd Normal file
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extends PopupMenu

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uid://cmoqidhmxlccq

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extends Node
@export var scenes: Array[PackedScene]
# Spawn the corresponding Entity at position
func spawn_entity(index, position):
var entity = scenes[index].instantiate()
if entity is Node2D:
entity.position = position
add_child(entity)
return entity
func spawn_fly(position):
return spawn_entity(0, position)
func spawn_bee(position):
return spawn_entity(1, position)

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uid://dkc807nt6d5jb

17
scenes/spawner/spawner.gd Normal file
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extends Node
const FlyScene = preload("res://scenes/entities/fly/fly.tscn")
func spawn_entity(entity_scene, position):
# Instance the scene
var entity = entity_scene.instantiate()
if entity is Node2D:
entity.position = position
add_child(entity)
return entity
func spawn_fly(position):
return spawn_entity(FlyScene, position)

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uid://dxflnn04s7out

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[gd_scene load_steps=5 format=3 uid="uid://drwdehf7caidt"]
[ext_resource type="Script" uid="uid://dkc807nt6d5jb" path="res://scenes/spawner/advanced_spwaner.gd" id="1_eoeca"]
[ext_resource type="PackedScene" uid="uid://imihi2lpdd0r" path="res://scenes/entities/fly/fly.tscn" id="2_wtxcb"]
[ext_resource type="PackedScene" uid="uid://b43wgesnaq4eg" path="res://scenes/entities/bumblebee/bumblebee.tscn" id="3_uhn3r"]
[ext_resource type="Texture2D" uid="uid://b6wg3uyaeju7u" path="res://art/spawner_fallback.png" id="4_byvvi"]
[node name="Spawner" type="Node2D"]
script = ExtResource("1_eoeca")
scenes = Array[PackedScene]([ExtResource("2_wtxcb"), ExtResource("3_uhn3r")])
[node name="Marker2D" type="Marker2D" parent="."]
top_level = true
gizmo_extents = 324.1
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("4_byvvi")

91
scenes/world/World.cs Normal file
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using Godot;
using System;
public partial class World : Node2D
{
public enum GeneratorAlgorithm
{
RANDOM,
FAST_NOISE_LITE
}
Vector2I darkGras = new Vector2I(0, 0);
Vector2I brightGras = new Vector2I(1, 0);
Vector2I flower = new Vector2I(2, 0);
TileMapLayer tileMapLayer;
Vector2 screenSize;
float worldWidth;
float worldHeight;
[Export] GeneratorAlgorithm algorithm = GeneratorAlgorithm.RANDOM;
public override void _Ready()
{
screenSize = GetViewportRect().Size;
worldWidth = screenSize.X;
worldHeight = screenSize.Y;
tileMapLayer = GetNode<TileMapLayer>("TileMapLayer");
GD.Randomize();
GenerateWorld();
}
private void GenerateWorld()
{
switch (algorithm)
{
case GeneratorAlgorithm.RANDOM:
GenerateWorldRandom();
break;
case GeneratorAlgorithm.FAST_NOISE_LITE:
GenerateWorldSimplexNoise();
break;
default:
break;
}
}
private void GenerateWorldRandom()
{
for (int y = 0; y < worldHeight; y++)
{
for (int x = 0; x < worldWidth; x++)
{
float rnd = GD.Randf();
if (rnd < .7f)
tileMapLayer.SetCell(new Vector2I(x, y), 0, darkGras);
else if (rnd < .9f)
tileMapLayer.SetCell(new Vector2I(x, y), 0, brightGras);
else
tileMapLayer.SetCell(new Vector2I(x, y), 0, flower);
}
}
}
private void GenerateWorldSimplexNoise()
{
var noise = new FastNoiseLite();
noise.Seed = GD.RandRange(int.MinValue, int.MaxValue);
noise.FractalOctaves = 2;
for (int y = 0; y < worldHeight; y++)
{
for (int x = 0; x < worldWidth; x++)
{
var rnd = noise.GetNoise2D(x, y);
if (rnd < .3f)
tileMapLayer.SetCell(new Vector2I(x, y), 0, darkGras);
else if (rnd < .6f)
tileMapLayer.SetCell(new Vector2I(x, y), 0, brightGras);
else
tileMapLayer.SetCell(new Vector2I(x, y), 0, flower);
}
}
}
}

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uid://ctanguxj2uhw7

28
scenes/world/world.tscn Normal file
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[gd_scene load_steps=6 format=3 uid="uid://brbhyuelsuxyx"]
[ext_resource type="Texture2D" uid="uid://d0brwy88sjvv1" path="res://art/world/grasv2.png" id="1_f3sb7"]
[ext_resource type="Script" uid="uid://ctanguxj2uhw7" path="res://scenes/world/World.cs" id="1_rwgxs"]
[ext_resource type="PackedScene" uid="uid://drwdehf7caidt" path="res://scenes/spawner/spawner.tscn" id="3_1fp7r"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0xm2m"]
texture = ExtResource("1_f3sb7")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
[sub_resource type="TileSet" id="TileSet_h2yge"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_0xm2m")
[node name="World" type="Node2D"]
script = ExtResource("1_rwgxs")
algorithm = 1
metadata/_edit_group_ = true
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_set = SubResource("TileSet_h2yge")
[node name="Spawner" parent="." instance=ExtResource("3_1fp7r")]
position = Vector2(50, 50)

54
utility/Math.cs Normal file
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namespace Ecosystem.utility;
public class Math
{
/// <summary>
/// Re-maps a number from one range to another.
/// For example, calling map(2, 0, 10, 0, 100) returns 20.
/// The first three arguments set the original value to 2
/// and the original range from 0 to 10. The last two
/// arguments set the target range from 0 to 100. 20's
/// position in the target range [0, 100] is proportional
/// to 2's position in the original range [0, 10].
/// The sixth parameter, withinBounds, is optional.
/// </summary>
/// <example>
/// By default, map() can return values outside the
/// target range. For example, map(11, 0, 10, 0, 100)
/// returns 110. Passing true as the sixth parameter
/// constrains the remapped value to the target range.
/// For example, map(11, 0, 10, 0, 100, true) returns 100.
/// </example>
/// <param name="value">The value to be remapped</param>
/// <param name="start1">Lower bound of the value's current range</param>
/// <param name="stop1">Upper bound of the value's current range</param>
/// <param name="start2">Lower bound of the value's target range</param>
/// <param name="stop2">Upper bound of the value's target range</param>
/// <param name="withinBounds">Constrain the value to the newly mapped value</param>
/// <returns>Remapped number</returns>
public static float Map(float value, float start1, float stop1, float start2, float stop2, bool withinBounds = false)
{
var newval = (value - start1) / (stop1 - start1) * (stop2 - start2) + start2;
if (!withinBounds) {
return newval;
}
if (start2 < stop2) {
return float.Clamp(newval, start2, stop2);
} else {
return float.Clamp(newval, stop2, start2);
}
}
public static double Map(double value, double start1, double stop1, double start2, double stop2, bool withinBounds = false)
{
var newval = (value - start1) / (stop1 - start1) * (stop2 - start2) + start2;
if (!withinBounds) {
return newval;
}
if (start2 < stop2) {
return double.Clamp(newval, start2, stop2);
} else {
return double.Clamp(newval, stop2, start2);
}
}
}

1
utility/Math.cs.uid Normal file
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uid://ca2mnv07no1xb