Commit Graph

43 Commits

Author SHA1 Message Date
awu
6431603630 Using the new MapGlobal at various parts and switched away from the Grid.resource 2025-12-30 23:38:56 +01:00
awu
858122b8a1 Added a Autoload for the Mapsystem 2025-12-30 23:38:01 +01:00
awu
debed53cb6 Fixed a typo in main.gd. Selecting units is possible now. 2025-12-26 23:18:45 +01:00
gdz
2f82eb80e4 Enable unit selection and path visualization logic via Cursor interactions. 2025-12-26 23:11:33 +01:00
gdz
c4b2d6ff94 New unit base scene. This unit is able to be selected and moves along a path working together with the cursor. 2025-12-26 23:11:22 +01:00
gdz
e9cdf57996 Added Back Files to Version Control 2025-12-26 22:27:13 +01:00
awu
ca236b4941 Using new grid and player 2025-12-26 04:10:56 +01:00
awu
62185f522d Started refactoring for easier use 2025-12-26 04:10:39 +01:00
Aaron Wuthenow
6f667506c4 New version of player. Working together with the AStarGrid 2025-12-26 04:09:29 +01:00
Aaron Wuthenow
f9ecb49658 Grid finally working and understood 2025-12-25 22:51:23 +01:00
gdz
6e1a9eff35 Using tilemaplayer as grid 2025-12-22 17:35:13 +01:00
gdz
67b6198412 Trying new stuff with the camera and grid. I want to be able to move a unit but there is a problem with the grid at the moment. I am now trying to implement a new way of handling the camera, maybe then I can move on to moving units... 2025-12-15 02:20:03 +01:00
gdz
4f9d5fc8bd Unit now does not handle the MovementMarker anymore. 2025-12-14 02:38:31 +01:00
gdz
a500e7ac3e Unit spawning. Added moving marker. 2025-12-14 02:37:34 +01:00
gdz
c8859d5e9f Set up input action for zooming 2025-12-14 00:17:11 +01:00
gdz
fdcef59322 removed old code for selecting units (not working) 2025-12-14 00:16:52 +01:00
gdz
6bfc792cd0 Camera can be zoomed with the scroll wheel. Position smoothing enabled. 2025-12-14 00:16:26 +01:00
gdz
fbc4795e8a added new input events 2025-12-14 00:02:10 +01:00
gdz
4b926f4ea5 z index of asphalt was 1, updated to 0 2025-12-14 00:01:55 +01:00
gdz
59bd119254 dont know 2025-12-14 00:01:30 +01:00
gdz
6029bc66bd wrong directory 2025-12-14 00:01:12 +01:00
gdz
4c1e5fe895 new structure more modulation 2025-12-14 00:00:54 +01:00
gdz
21bd9b1bb1 new version of main spawning a unit 2025-12-14 00:00:35 +01:00
gdz
d1758f750d camera as its own scene and not part of main 2025-12-14 00:00:08 +01:00
gdz
df937c69d0 old version of the main script 2025-12-13 23:59:40 +01:00
gdz
31241efd50 marker scene for the unit 2025-12-13 23:59:24 +01:00
gdz
7e9780b392 Basic Unit that is selectable 2025-12-13 23:59:00 +01:00
233195dbc3 Merge pull request 'New Standard Map for testing new stuff.' (#1) from Map into master
Reviewed-on: #1
2025-12-13 22:16:15 +01:00
gdz
d1357482bd New Standard Map for testing new stuff. 2025-12-13 22:11:42 +01:00
gdz
28466d71c9 Trying out new generation tech for maps... 2025-12-08 21:56:09 +01:00
gdz
a5523f4107 some changes in the TileSet 2025-12-08 21:55:49 +01:00
gdz
f8b4ab793c Full random map generation, and testing of some new generation tech. 2025-12-08 21:55:24 +01:00
gdz
c57076cd52 Map generation fully working 2025-12-07 21:55:28 +01:00
gdz
dd50a00cfa Set up SmartCamera2D 2025-12-07 21:32:45 +01:00
gdz
9429d48e32 Installed SmartCamera2D plugin. 2025-12-07 21:32:24 +01:00
gdz
269f2daf6c Added mian.gd script 2025-12-07 14:15:53 +01:00
gdz
de8a4e5e91 Restructuring of Nodes and Scenes. Added WorldCamera. Added a Main Scene. 2025-12-07 14:15:24 +01:00
gdz
2a5fdec16a A player character 2025-12-06 15:22:02 +01:00
gdz
fc9c4b7a2f Used for Terrain Generation 2025-12-06 15:21:51 +01:00
gdz
6069a0914a Terrain generation on Player exit implemented. There is still a bug with that. 2025-12-06 15:18:58 +01:00
gdz
4376dfbaf9 Added InputActions for Movement and changed the the code using that.
Also changed ViewportSize in hope of fixing a bug with the Map Generation.
2025-12-06 15:17:48 +01:00
gdz
7335047f55 Map generation. 2025-12-06 13:39:23 +01:00
gdz
aa1497ee0c initial commit...
Map, TileSet, Terrains.
2025-12-05 23:22:05 +01:00